

HEX FIEND BREW SKIN
Two javelins or spears or shortsword or daggers or hand axesĠ1 Koboldium (Mineral/Contact) 1gp Burns skin on touch, glows in pitch dark, save or 1pt per round for 2d6 rounds. One average d8 or two handed melee d10 weapon Neutralise poison spell cures addiction also Healer may slow some poisons making them do less damageĪs can slow poison spell which often neutralises most time based poisonsĪddiction can be treated with a week with a healer and a prison cell possible some helpers. Splash is a liquid weapon can possibly hit several targets Smoke requires fire and often a pipe or hookahĭust can be sprinkled for contact or blown into face or thrown in eggshell Gas requires being kept in container and is released mostly by opening or smashing Vegetable is made from sap, seeds, flowers or leavesĬompound is made from from many ingredients the rarer the more and rarerĬontact breaches skin and used as a trap on books and treasureīlade venom coats one melee weapon or ten arrows and is good for one hit Mineral is made from salts, rare earths, stones and rocksĪnimal is made from venom or liquid from animal organs Name (Mineral/Animal/Vegetable/Compound + Contact/Blade/Ingested/Gas)

They usually check tax records of suspects too Secret policeman will blackmail you into joining up or becoming informant
HEX FIEND BREW FULL
Alchemists boast about unlocking secrets of life and nature not selling dirty tricks to cheap killers.įinding a Black Apothecary or Alchemist Dealer 1in6 Secret PoliceĢ Found a user and squeeze them for sourceħ Prowl all the dodgiest districts looking for shanty town markets full of viceĨ In a coffee shop for intellectuals and fashionistasĩ Find a normal apothecary who also deals in criminal stuffġ0 Black marketeer deals in all kinds of vice and prohibited goodsġ Lone Dealer who buys from a gang sells on streetĢ Dealer works with a gang with a lab and black marketģ Dealer in secret service to a corrupt guildsmanĤ Witches selling items on cheap to locals in rural areasĥ Sorcerer pleasure cultist or crooked wizards apprenticeĦ Cult in service to chaos, devils, demons or the old onesħ Secret Society or Criminal guild or Temple staffĨ Alchemist or apothecary guild store run for criminal sidelineĩ Alchemists ex apprentice who sneaks lab accessġ0 Alchemist apprentice running racket for master

Alchemists make all these things often of large scale but don't admit it and use their apprentices if possible.

In Shadelport even the criminals organisations are under control by the state but most are ignorant of this. These are usually diluted, refined and cut with local materials to make more profit. Some ingredients are imported or smuggled into the city from foreign even inhuman lands. They supply assassins guilds, thieves guilds and even drug dealers. Such potions, poisons and drugs are publicly forbidden and criminal yet are peddled in secret by men supposedly dedicated to healing. In Shadelport many forbidden substances are made and sold by evil specialists of the Apothecary Guild under licences auspiced by the secret police. The Ygdrasill rpg has good info on real poisons. I have always liked the rolemaster and MERP poisons. I don't really want to deal with real poisons in my game too much. This was a request from a reader on G+ and seemed like a good idea. This may have some duplication, typos, numbering flaws - let me know if any problems in coments
